Did you miss playing Season One of the World Bank’s Alternate Reality game, Urgent Evoke? Robert Hawkins, Senior Education Specialist at the World Bank and Executive Producer of the Urgent Evoke game, posted his reflections on the results recently – “The World Bank’s First Foray into Serious Gaming” – on the Educational Technology Debate website. The Urgent Evoke game was developed by the World Bank Institute (the learning and knowledge arm of the World Bank Group) under the direction of alternate reality pioneer and gamemeister Jane McGonigal. (If you haven’t seen Jane’s TED talk, take the time to watch. )
The lead team has posted the game Post Vita with each member offering the Top 10 What Went Right followed by Top 10 What Went Wrong (with solutions proposed).
We want to be as transparent as possible to help other social good games learn from our EVOKE experiences.
The goal of the social network game is to help empower young people all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems.
We designed multiple win levels. We correctly anticipated our pyramid of participation and calculated thresholds for engagement. We made it possible for casual players and lightweight players to meet a goal (e.g. founding member), and for active players to meet a goal (e.g. certification), alongside the most active players, who received heroic or legendary certification.
Anonymous
/ November 24, 2010Claudia, this is fascinating info. Thanks for sharing it!